As Level Up embraces botting, ArenaNet bans 4,000 Guild Wars accounts for botting.
No wonder gold's out of stock at IGE. At least the runner business won't be affected; that requires human players. Don't get me wrong: I'm a big believer in secure automated C2C RMT a la Station Exchange. Gamers should have as many secure avenues as possible to monetize their skills. We can't all be e-sports athletes like Fatal1ty.
I just think botting is silly. That, and it causes in-game currency inflation. In January 2005, the Ragnarok Philippines in-game currency, the zenny, was valued at around $0.60 per million zenny on their Chaos server. Thanks to rampant botting, today it's around $0.10 per million zenny. If the Ragnarok gameworld of Rune-Midgard were a real country, it would be the next Argentina.
By contrast, expect the value of Guild Wars gold to increase in the days ahead.
1 comment:
I've been waiting for that hehehe.
As I'm helping a friend for their thesis - IGE-type thesis, I told them the best time to buy in-game gold in virtual worlds.
That's one factor - wait for them to ban (again). The rest of the factors? :p secret hehehe....
I'm not sure though if GW gold will go up. It stayed at its current price (and exchange rate to USD) for the last 2, 3 times they banned accounts. I guess the fact that it is very easy to acquire in-game money in GW contributes to the fix value of GW's gold. Unlike in WoW, it is very hard.
But maybe it will go up, since a LOOOOTTTTTT of people spent their gold stocks with the recently held "Dragon's Festival" where they have to buy lots of tickets to play games and earn the 2 new titles for Lucky and Unlucky (which both have upper levels as well).
So maybe it will go up as majority of the population are poor once again :p like me :(
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