The New York Times gets wise to the in-game item industry.
It took them long enough. Prof. Edward Castranova studied it in 1999. IGE's been making money off it since 2001. Sony is about to open its own in-game item shop (NYT missed that, by the way).
Prof. JJ Disini opines that the monetary value of in-game characters could be used as a basis for restitution in the Ragnarok virtual murders. If the value of the lost characters is computed to be high enough, perhaps that case will introduce the concept of in-game item value to the Filipino public.
My recent podcast on gaming discusses the possibility of such an in-game item industry rising in the Philippines as the local gaming market matures. Let's see how this scenario plays out.
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